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|CoR| Staff



|CoR| Oy

CoR_Guam
« on: October 01, 2010, 03:37:59 PM »
Would love to see a map with two villages with native huts on one side and military quansit huts on the other side of a mid size island. 
Lots of undergrowth, palm trees with sniper locations in them.
Obvious trails, but also able to go through undergrowth but with slowdown obstacles.
Flag capping like Christmas town (I think) where you have to get to their flag and return it to your own base.
But also a twist, there is a center flag that also must be triple capped (fast cap) before the returned flag counts.  Your own flag doesn't have to be at the base though, just the capped one.

So, who's up for making this happen?
« Last Edit: October 31, 2010, 01:06:47 AM by |CoR| Oy »



|CoR| SpiritVII

Re: Would love to see a polynesian island battle map
« Reply #1 on: October 02, 2010, 10:37:05 PM »
Sounds like Oy wants to learn how to map :)

I might consider doing this if I didn't already have about 4 maps waiting in line to be finished.

|CoR| Oy

Re: Would love to see a polynesian island battle map
« Reply #2 on: October 26, 2010, 01:13:49 PM »
Do we have any other mappers with the skillz to make this map?  I think it could be a winner.  I just don't have the ability or time to learn the ability.

Please Please Please

We could call it cor_guam

I hope i hope i hope.

O0



|CoR| Ajjawz

Re: Would love to see a polynesian island battle map
« Reply #3 on: October 26, 2010, 02:16:59 PM »
Im not the greatest map designer out there, but I'm learning and I'm pretty decent with hammer, I might give this a go. I'm currently working on a project of my own right now, but I'll let you know if I decide to. If I do, I'll PM you for more details.



|CoR| Oy

Re: Would love to see a polynesian island battle map
« Reply #4 on: October 26, 2010, 06:35:25 PM »
Sweet, thx for the thought



|CoR| Ajjawz

Re: Would love to see a polynesian island battle map
« Reply #5 on: October 30, 2010, 03:39:40 PM »
Alright, I think I fixed my PM issue lol, but anyway, when you get a chance, post here with some more details about what you would like the map to be. I'll start with the basic design and such, and not worry too much about what the caps are, I'll worry about those after the map is laid out. But explain where you would like the caps to be, and what not, and more detail about the huts or sides and such.



|CoR| Oy

Re: Would love to see a polynesian island battle map
« Reply #6 on: October 30, 2010, 05:09:14 PM »
Here's what I'm thinking - it should be equal distances on both sides although it doesn't quite look like it.



The link to a bigger pic is here http://www.flickr.com/photos/40225561@N03/5129357133/#



|CoR| Ajjawz

Re: Would love to see a polynesian island battle map
« Reply #7 on: October 31, 2010, 01:05:11 AM »
Alright, I think I have the main idea. Are the spots where it says "heavy brush" completely full of brush, or just those circles? I'm assuming the brush covers everything, even around the logs, just with trails between them? But anyway, yeah, I'll get on this pretty soon, I'll probably start from the allies side, and work my way up, but I have decided yet. I'll post progress here, so, if you can, you could change the topic name to cor_gual or something, so that people know it's a map in progress :)



|CoR| Oy

Re: CoR_Guam
« Reply #8 on: October 31, 2010, 01:10:08 AM »
Alright, I think I have the main idea. Are the spots where it says "heavy brush" completely full of brush, or just those circles?

Heavy brush throughout.  Just wanted to make sure that the trails was obvious.

 I'm assuming the brush covers everything, even around the logs, just with trails between them?

Exactly -  trails for the easy route, but brush everywhere else.

But anyway, yeah, I'll get on this pretty soon, I'll probably start from the allies side, and work my way up, but I have decided yet. I'll post progress here, so, if you can, you could change the topic name to cor_gual or something, so that people know it's a map in progress :)

Thanks!




|CoR| Ajjawz

Re: CoR_Guam
« Reply #9 on: October 31, 2010, 01:47:45 AM »
Oh yeah, and one other thing, the beaches and such, are those supposed to go around the entire map(with the exception of where the river cuts across)? If so, then I'd probably put it around the map, and have some outer water, but block the player off from going into the ocean and what not. Kinda like how charlie it a big beach, but you can only go so far into the water. Let me know :)



|CoR| Oy

Re: CoR_Guam
« Reply #10 on: October 31, 2010, 11:43:17 AM »
Oh yeah, and one other thing, the beaches and such, are those supposed to go around the entire map(with the exception of where the river cuts across)? If so, then I'd probably put it around the map, and have some outer water, but block the player off from going into the ocean and what not. Kinda like how charlie it a big beach, but you can only go so far into the water. Let me know :)
Yep, they could go all around the island, but only so far out.  Sounds like we're on the same page!



|CoR| Ajjawz

Re: CoR_Guam New
« Reply #11 on: October 31, 2010, 08:49:42 PM »
Ok, The map will be incredibly flat to start off with, still waiting on spirit's terrain tutorial. But I think I'm gonna start on it tonight :)

Also, my personal thoughts, I'm not sure about what size you were thinking for the map, but personally, I was thinking it should be a medium-sized map (that's hard to judge :P). But with how many routes there are, including brush with slowdowns and the beach and what not, if it is too big, no one will want to play it because it will be too easy for someone to sneak by with fewer players, but this is more of a map for a fuller server anyway. But I'm just letting you know.
« Last Edit: November 01, 2010, 12:10:12 AM by |CoR| Ajjawz »