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|CoR| Staff



|CoR| Judah

Source Frenzy
« on: January 22, 2011, 10:00:21 AM »
Ok so I may be getting in WAY over my head here, but I am going to attempt some Source map making. I have about a million resources, and some great tutorials but those will never match some good old fashioned first hand experience - if ANYONE has source experience I would much appreciate some knowledge-sharing. I figure if other people that are not professional game designers can make maps, then I should be able too also.

I think my first job will be something along the lines of cor_practice - not mimicking it exactly but creating a nice area to hold meetings if Source ever becomes large enough to do so. Also it means I don't have to worry too much about game-play, capture points or other things which will be my next goal.


Wish me good luck! I haven't been sleeping too hot recently, and I am running out of Harry Potter audio books to listen to....looking at code for my job always makes me sleepy so maybe this will help!

|CoR| Judah

Re: Attempting Source Mapping
« Reply #1 on: January 22, 2011, 11:30:15 PM »
I call this:

dod_FinallyFiguredOutSkybox






Anyone know how to spawn weapons on the ground (a.k.a building an armory?)

|CoR| Ajjawz

Re: Attempting Source Mapping
« Reply #2 on: January 23, 2011, 02:30:38 AM »
I'm currently in the process of making a CS:S map and kinda know what I'm doing :P Let me know if you have any questions (or Spirit of course :D )

About putting weapons on the ground, I can't be entirely sure, but I'm pretty sure its just an entity set to whatever weapon you want.



|CoR| Judah

Re: Attempting Source Mapping
« Reply #3 on: January 23, 2011, 07:14:04 AM »
Yeah I figured that you put an entity, name it weapon_thompson for example, and then give it the correct real_world model....but I can't seem to make it show up in game. Nor do I know whether it should be static or dynamic

|CoR| Joshinator

Re: Attempting Source Mapping
« Reply #4 on: January 23, 2011, 07:34:27 AM »
AN ARMORY!?!?!?!?!? AHAHHAHA! Are you making a DoD:S Jail map? Just wait till AJ finishes his jail map and he'll let ya know about armorys :P

I may try my hand at a DoD:S map soon :)
"Put your drawers on, and take your gun off." - Blondie from The Good, The Bad, and The Ugly

"You see in this world there's two kinds of people, my friend. Those with loaded guns, and those who dig. You dig." - Blondie

"When you have to shoot, shoot, don't talk." - Tuco

|CoR| Ajjawz

Re: Attempting Source Mapping
« Reply #5 on: January 23, 2011, 10:36:30 AM »
Well, I recently installed Windows 7, so when I'm done reinstalling all my steam stuff I'll be of more help.



|CoR| Judah

Re: Attempting Source Mapping
« Reply #6 on: January 23, 2011, 11:08:25 AM »
Got my final concept for my first map.

Objective: Allies must break into heavily guarded German Bank, blast through the vault, and escape with valuable documents/treasure/snacks. (Kind of like winternights, without the music).








|CoR| Judah

Re: Attempting Source Mapping
« Reply #7 on: January 23, 2011, 12:05:16 PM »
AN ARMORY!?!?!?!?!? AHAHHAHA! Are you making a DoD:S Jail map? Just wait till AJ finishes his jail map and he'll let ya know about armorys :P

I may try my hand at a DoD:S map soon :)

If you do let me know, I found an 8 part tutorial that REALLY explains well!

|CoR| Joshinator

Re: Attempting Source Mapping
« Reply #8 on: January 23, 2011, 12:19:00 PM »
Send it over when you get a chance please :)
"Put your drawers on, and take your gun off." - Blondie from The Good, The Bad, and The Ugly

"You see in this world there's two kinds of people, my friend. Those with loaded guns, and those who dig. You dig." - Blondie

"When you have to shoot, shoot, don't talk." - Tuco

|CoR| Ajjawz

Re: Attempting Source Mapping
« Reply #9 on: January 23, 2011, 03:26:12 PM »
Well, you could cut that vault up a bit so that you have more to work with and use vertex manipulation to make the jagged shape, but KEEP the original pieces (and make them fit with the jagged shape. Then you could make sure you texture them the same and check "treat as one" and then set those pieces that are going to be blown away with the vault door to explode with it. If that makes sense...lol




|CoR| SpiritVII

Re: Attempting Source Mapping
« Reply #11 on: January 28, 2011, 02:22:44 AM »
Looking good Judah, keep it up. I actually read this thread a couple days ago and was looking up how to spawn weapons like you had asked. I couldn't find anything, so I never posted a reply. Apparently weapon spawning is different than DoD 1.3 in that you can't just make a weapon_x (where x = weapon name) point entity and place it in the map somewhere.

For the exploding jagged thing, make 2 versions of the part you want exploded, make the normal one a func_breakable, and the exploded version a func_wall_toggle, set the func_wall_toggle name to expl_wall01 and put the func_breakable to trigger "expl_wall01", turn the exploded version off by default and you should be set.

Entity 1
func_breakable (normal wall)
trigger:expl_wall01


Entity 2
func_wall_toggle (exploded wall)
name: expl_wall01 (to be triggered by func_breakable)
look for some options to "turn off by default" so it will not show up until it is triggered


Hope that helps

|CoR| Judah

Re: Attempting Source Mapping
« Reply #12 on: February 23, 2011, 10:45:47 PM »
Thanks for the help, it worked out! Here is my latest map - a remake of Frenzy (let the groans roll....lol)


|CoR| Oy

Re: Attempting Source Mapping
« Reply #13 on: February 24, 2011, 01:24:41 AM »
Well?



Midget

Re: Attempting Source Mapping
« Reply #14 on: March 28, 2011, 07:35:52 PM »
looks good, now put it on teh server >:D

|CoR| Judah

Re: Attempting Source Mapping
« Reply #15 on: December 10, 2011, 11:31:15 AM »
Now that I'm back on Steam, I'm going to be doing this as a Christmas project...hopefully it should be done in January some time!

|CoR| Oy

Re: Attempting Source Mapping
« Reply #16 on: December 12, 2011, 03:01:53 PM »
Cool, let me know when you get it and I'll put it up there!



|CoR| Judah


|CoR| Judah

Re: Attempting Source Mapping
« Reply #18 on: August 24, 2012, 07:22:02 AM »
The new frenzy is almost finished! The bunker side of the map is complete, I'm just working on the other side. It's pretty true to the original, with some minor changes.

Ricey

Re: Source Frenzy
« Reply #19 on: August 24, 2012, 05:25:24 PM »
Now is this the same frenzy map on the source server to choose (the layout I'm talking about) as it seemed to me that it is MUCH bigger then the 1.6 version which made it so great because how fast you go into the action.

|CoR| Judah

Re: Source Frenzy
« Reply #20 on: August 24, 2012, 05:41:45 PM »
My frenzy is much closer to the layout of the 1.6 frenzy. One of the reasons I started remaking it was because of how oversized the current source version is! I'm modifying it a little, for example I added an additional bunker assault point at the top of the connecting barn, but it is very very close to the original. I'll have screenshots next week, and hopefully a test map file after that!

|CoR| Odroman Skill

Re: Source Frenzy
« Reply #21 on: August 24, 2012, 07:41:26 PM »
I hope soon to see the full map frenzyyyy  :icon_twisted:     :rolling_lol:


Whoever has my commands and keeps them is the one who loves me. The one who loves me will be loved by my Father, and I too will love them and show myself to them.  john 14.21

|CoR| Oy

Re: Source Frenzy
« Reply #22 on: August 26, 2012, 05:05:54 PM »
Can't wait!



Ricey

Re: Source Frenzy
« Reply #23 on: August 27, 2012, 04:26:52 PM »
That sounds awesome Judah, I can't wait to try it out!

|CoR| Judah

Re: Source Frenzy
« Reply #24 on: August 28, 2012, 07:13:20 AM »
You can take a look at what I have been working on. Like I said before, it's not finished and I haven't done much this week with moving and all. You can still get a feel for the size this way. I'm working out some kinks (like how to make the bunker a little smaller) but overall I think it's pretty close to the original.

Frenzy2.bsp

Just put the unzipped .bsp in your day of defeat source/dod/maps folder and create a new game selecting this map! Let me know what you think!